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CLOUDK Rewards Calculation Formula

Software License Metadata:

In our architecture, each Software License is characterized by specific metadata that defines its properties:

  • Lifetime: This indicates the duration for which the Software License remains valid, measured in days.

  • Boost Value: Represented numerically, the boost value signifies the additional benefit or bonus conferred to the Software License holder.

Generational Decline

The distinctive aspect of our Software License architecture is the systematic reduction of inherent properties over time, specifically in terms of their lifetime and boost value.

  • Lifetime Decline: Initially, each Software License begins with a lifetime of 1080 days. However, every two weeks, this duration decreases by 7 days, gradually reducing the overall lifespan of the license.

  • Boost Value Decline: The boost value of the Software License also undergoes reduction. Starting at a value of 7, the boost value decreases by 0.1 every two weeks, diminishing the additional benefits provided by the license over time.

First Generation Software License Promotion:

A special promotion has been crafted for early adopters. The first generation of Software Licenses will feature an enhanced boost value. Rather than the standard 7, these Software Licenses will boast a boost value of 8.


Software License Reward Calculation: Steps and Methodology

Step 1: Minting Utility Token Locking

To qualify for rewards, users must lock a designated amount of collateral linked to their Software License. Here are the specifics:

  • Maximum Minting Utility Token: A Software License holder can lock Minting Utility Tokens up to twice the dollar value of their Software License. Given that each Software License is priced at $100, the maximum amount of collateral that can be locked is $200.

  • Minting Utility Token: The Minting Utility Token must be in the form of LAYERK tokens.

  • Lock Duration: Users have three options for the locking period: 12 months, 24 months, or maximum months.

Upon locking, the system will record a value termed as Base Lock Value (BLV). The BLV is equivalent to the LAYERK's Price at Market (PTM) at the time the collateral was locked.


Step 2: Daily Reward Percentage Calculation

The next step involves determining the daily reward percentage that a user can retrieve. This percentage is derived from the properties of the Software License the user holds:

Maximum Retrievable Daily Reward %= Boost ValueLifetime

Here:

  • Boost Value is derived from the Software License's metadata.

  • Lifetime represents the current duration remaining for the Software License, measured in days.

This formula ensures that the reward percentage is directly influenced by the unique characteristics of each Software License and adjusts based on its generational decline over time.


Software License Reward Qualification: Determining Disqualifications

Step 3: Collateral Lock Duration Analysis

The duration for which a user locks their collateral significantly impacts their rewards.

  • 12-Month Lock: If a user chooses to lock their collateral for 12 months, 60% of their total rewards are disqualified. This means the user proceeds to the next stage with only 40% of the Maximum Retrievable Daily Reward Percentage.

  • 24-Month or Max Lock: Users who lock their collateral for a 24-month period or longer face no disqualification at this step. They move to the next stage with 100% of the Maximum Retrievable Daily Reward Percentage intact.


Step 4: Price at Market (PTM) and Growth Level Price (GLP) Evaluation

In this step, the analysis focuses on two critical price points: the current Price at Market (PTM) and the Growth Level Price (GLP). The reward percentage is determined by the relationship between these two values.

  • PTM > GLP: If PTM is greater than GLP, the Maximum Retrievable Daily Reward Amount is recalculated as: New Maximum Retrievable Daily Reward Amount = Maximum Retrievable Daily Reward Amount * (GLP / PTM).

In this scenario, the formula calculates the disqualified amount based on PTM’s growth over GLP.

  • PTM ≤ GLP: If PTM is less than or equal to GLP, then the Maximum Retrievable Daily Reward Percentage remains unchanged, and the user progresses to the next step with this value.


Step 5: Adjustment Based on PTM and GLP Relationship

Upon comparing PTM and GLP:

PTM > GLP: If PTM exceeds GLP, the user advances to the subsequent step without any changes.

PTM ≤ GLP: If PTM is less than or equal to GLP, the disqualification percentage is computed as 1 − (PTM / GLP). Depending on the resulting value, the percentage of rewards to be disqualified is determined using the table below:

Decrese Price
Burn

10%

0.00%

15%

5.00%

20%

10.00%

25%

15.00%

30%

20.00%

35%

25.00%

40%

30.00%

45%

35.00%

50%

40.00%

55%

45.00%

60%

50.00%

65%

55.00%

70%

60.00%

75%

65.00%

80%

70.00%

85%

75.00%

90%

80.00%


Step 6: Determining Final Reward Percentage

After these adjustments, the resulting percentage is termed the Actual Daily Reward Percentage. This represents the genuine reward percentage that will be released to the user.


Step 7: Calculating LAYERK Rewards

The LAYERK rewards for the user are calculated using the formula:

LAYERK Rewards=Actual Daily Reward Amount*Collateral


Step 8: Withdrawal and Rebuy Allocation

Once the rewards are calculated, they are divided into two segments:

  • Withdrawable Percentage: 60% of the rewards can be withdrawn directly by the user.

  • Rebuy Percentage: The remaining 40% is allocated for rebuying.

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